Halo: Reach-PC-impressions: The prodigal son returns to the PC with a few quirks
The original plan, if I remember right, was the entire Halo: The Master Chief Collection on the PC until the end of 2019. Oh, that is not going to happen. But 343 Industries has managed to get Halo: Reach to sell before the end of the year, the first Halo game to PC hit, because Microsoft use the ill-fated attempt to Halo 2 copies of Windows Vista in 2007.
So, how is it? I’m not going to lie, it’s a pretty kitschy. In view of the fact, how many rounds of test it went on this year, I expected a detailed PC version. But it works! To satisfy if that’s all you care about, if you simply need to your nostalgia…well, you probably are already playing. After all, Halo: Reach “reach”, the top of the Steam sales charts on the release day.
what works If you want to know, and what is not, though, read on.
Illusion of choice
First, let me say: I understand Halo: Reach is a remaster of a ten year old game. It got a new coat of paint, but not very extensive, and, therefore, is bound to run on basically any computer at maximum settings.
That said, if I have some hands-on time with the Reach at E3 I wrote that “I have nothing seen in the way of graphics settings, but I assume these are there to share.” Release-day…blow the cake to come out. No graphics settings, or at least not to the extent that one would expect. You have your choice of three locked-down-requirements: “performance”, “Original” and “Improved.” I can imagine these options are the same as the Xbox One X, however, I have not tested.
I have to switch between the three in a variety of environments, and most often noted differences in the draw-distance—and even then, mostly between “Performance” and “original” modes. With “power” enabled, objects in the middle distance (especially from trees) is in abstract Polygon blobs. The move to “Original” increases the distance at which this happens, enough so that I can show really on the hunt for examples of a difference between him and the “Enhanced” mode.
As I said, most modern PCs Halo: Reach maxed out will run-out, even at higher resolutions. It is in the age, but it is definitely aged, and some slight improvements to the textures and terrain are not enough to mask that fact. Logically, there is no real reason to include graphics options, when most people only need to be adjusted, everything goes as high as. And yet, I find it kind of strange Achieve not to say—especially since I had read that the Achieve beta testing did granular settings, the earlier this year. Where would you disappear?
field-of-view has been expanded since my last hands-on, at least. As I said at E3:
“[Field of view] is one of the more difficult hurdles 343i has been struggling with for the Halo‘s PC version. The console versions of Halo all have been designed to be executed were rendered to a certain FOV, and animations, that in mind. Changes in theory can lead to some bizarre behavior, such as Master Chief, the arm separating from his shoulder as he throws a grenade.”
The E3 demo was limited to a FOV of 90. The release version goes up to 120 degrees (I’ve been holding on to 105) is a relief, because Halo: Reach‘take all guns is an absurd amount of screen real estate.
This is in part due to the another switch to the PC version, but this is optional. I had forgotten that Halo traditionally, the crosshair offset in the direction of the bottom of the screen, rather than in the middle. Probably, this the the player is allowed to see more of the world, because the console FOV was so tightly bound.
Reach on the PC, by default, is centered in a crosshairs, which causes the arms (and the arms) a ton of room in the standard 70-degree field of view. Ramp it up to 90 or more, to feel though, and it starts more normally.
Or you can toggle back to the offset crosshair, if you’re a sadist.
If you are I suspect the purchase of the Halo: Reach on the PC, it’s because you want to play Halo with a mouse and keyboard. The good news is, you can. The bad news is, it will take some adjustments.
I’m surprised at some of the decisions which I mentioned here, some of them at E3. Case in point: you can change weapons by tapping on the “1” button. Only the “1” button. Tap it once, switch to your secondary weapon. Tap it again, you switch back to your main. Scroll wheel of the mouse back and forth does nothing at all, and you tap “2” to access your secondary weapon, as you you also changes in the other PC shooter ever instead, your grenade type.
you can try and remap, and you should. I change lives, and to “mouse wheel Up” to weapons. Scrolling down is still nothing, but at least it almost normal.
But it is a choice so confusing, I imagine, it is fundamental for the Motor, some deep-down coding is a Problem, this is impossible. Halo always shipped with multiple control layouts, but like any console game, it was always a button for each action. My suspicion is that the limitation is on the PC, so 343 could just have a button at the same time and so good you.
That’s a generous read, but it’s the one I’m operating under until I hear otherwise.
Still, it’s pretty nifty to play Halo: Reach  is still just a mouse-precision. I’m trending in the direction of weapons such as the DMR, carbine, and pistol, which have the ability to (kind of) aim-down-sights as a standard-2019-shooter. Picking off Grunts and jackals, and is relatively easy compared to the console version, because they both go with a single shot to the head. Elites are the only enemy I find frustrating, because they are still incredibly bullet spongy, especially on the Heroic and Legendary difficulties. It feels weird to pump round after round into their mandibled faces with zero feedback.
Feedback is a Problem in General, actually. As Gears of war 4 ‘s to lose arms a little from your sparkle in the transition to the PC. I never really knew how much the controller rumble contributed to the feeling of Halo until I lost it. And this also applies to hit-indicators as well. I haven’t died more than a few times, because I even realize I was shot until it was too late.
Add it all, and I’m almost tempted to cave and play with a controller. This feels like heresy, but the mouse and keyboard feels like a compromise, not a smooth improvement. What you gain in precision they lose in…well, pretty much every other aspect.
It really makes you appreciate how much work Bungie has to put in to bring Destiny 2 PC, since it was built, with the same console-first mentality, plays as well or better than the mouse and keyboard.
Should it disturb me that I need to log in to my Microsoft account in order to play Achieve on the PC? Maybe…but it doesn’t work. Microsoft has come a long way since Games for Windows-Live, and to be honest: Halo: Reach is one of the least offensive by modern standards. If you buy the game on Steam, it’s not the first crack of the Windows 10 Store open, before you can play. There is an in-game login screen, and that’s it.
in view of the fact, how deep Microsoft accounts are attached, in Windows 10, chances are you already have one. If not, is it easy to get one. Hell, I’m pretty sure I’m not tied to a Gmail account, a Microsoft-service.
Still, it is something to be aware of before you buy. As a bonus, if you have played The Master Chief Collection on the Xbox One and log in with the same Xbox Live account, you will automatically pop-equivalent of Steam achievements.
Against all odds
concerns aside, I’m excited, a pretext to immerse yourself in the The Master Chief Collection again. the Halo: Reach is the game I would choose to start with, by the time it released I’d almost completely switched to the first Call of Duty and then Battlefield. I have a lot more nostalgia Halo Halo 2, and a preference for ODST‘s genre-bending madness.
But Achieve has its charms. The war Film-cinematography, the doomed-from-the-start-up, the colorful comrades-in-arms, it’s all very different at least.
also Ambitious, and it is easy to draw a line between the sprawling environments of Achieve and what Bungie next fact with Destiny. Achieve is primitive, of course, and suffers from a strange Tempo and repetitive objectives as a result of, but it is still neat capstone to the Halo, the-Bungie-built.
Plus, the end. I’m excited to see it again.
get me a Thomas the Tank Engine
I’m also excited to see what happens with the mod community. Apart from mouse-and-keyboard controls, which is the best reason to play on the PC. is
343 s easier mod support through the provision of two different Start-up options for The Master Chief Collection. The Standard contains anti-cheat measures to try and ensure that the integrity of the multiplayer experience. You can also start the game with anti-cheat disabled, but the disabled success, but allows you to do pretty much whatever you like outside of matchmaking.
It’s not quite seamless, as you need to. to restore the unmodded file-directory to restore access to the matchmaking again, if you have changed something 343 says that there is a more elegant solution for the future, and the official mod tools as well. Nevertheless, this is a good place to start.
nostalgia will likely carry Halo: Reach and the rest The Master Chief Collection also, if the ports are not so great. This is the short version. I’m hoping 343 some of my questions may fix, in particular with the control, but it is a faint hope. Like I said, 343 is a wide variety of beta-testing this year, enough to supply, to the delay in the release of six months or so. The fact that these problems are not eliminated, makes me worried they not be.
Just keep in mind, that’s all. There are a lot of reservations at the moment. But hey, it’s Halo on a PC right? The original Halo is reportedly in early 2020, with the rest of the The Master Chief Collection to follow throughout the year. You can find in Zanzibar.
Published on Wed, 04 Dec 2019 16:11:00 +0000