Google stadiums is here, but there are still huge problems – CNN
stages, Google’s new cloud-gaming service, the games officially on Tuesday, with some similarities, which is in the Netflix ( of the video. With stages, users can stream and play via smartphones, web )
A subscription runs $ 129.99 and comes with a stages-controller, a Chromecast dongle, three months of use, and a free card, so a friend can play too. In the next year, Google release other streaming subscription option is called-stadiums Pro, which costs $9.99 per month and include a rotating free game as well as is a free-to-play version of stages with a lower resolution.
stages succeed delivers a console-quality experience, without the bulky, space-consuming hardware. You don’t have to wait for and install games, save hours of the typical Download time for serious gamers. In tests of CNN Business, stages minimum delay showed, thanks to the cloud, and the graphics loaded seamlessly on mobile devices, even in a particularly intense battle scenes — as long as the internet connection was strong.
in fact, stages of the dependency of Wi-Fi is both one of its greatest disadvantages, and also a positive. This makes it easier to play, anywhere — with friends, in a hotel room, or anywhere with Wi-Fi but you need to keep a strong connection to the things going on (good luck in the U-Bahn). So, while you save money for the purchase of a console and hard copies of games, you have to sacrifice the smooth, offline experience, you normally would on a console.
this could break up Google, the first major attempt in the industry that much more difficult. Google is decades too late to gaming, a market long dominated by the Nintendo (, )Microsoft (, and Sony. With only 22 stadiums games Red Dead Redemption 2 start — including”,” published in the last year, and “Final Fantasy XV” from 2016 — it is good behind competitors such as Playstation Now is a library of 800 games. )
“It’s a rolling release is more than a blockbuster moment,” says Joost van Dreunen, managing director at SuperData, a Nielsen company, analyzes the video game industry. He also suspected that the buzz around other subscription-stop services< / strong> can “that people commit immediately to stadiums out of the gate.”
Google joins a growing list of competitors, who are betting on cloud gaming. Sony has its PlayStation Now streaming service in 2014, with some success, but some users continue to complain about lag time on social media. Gaming-hardware company Nvidia is already in the room with the GeForce-Now. Microsoft started testing its cloud gaming service, project xCloud, to the public in October, and plans to give it to the PCs in the next year. Amazon is rumored to be the search in its own cloud gaming service.
Some of the Google competition is not really to hide their doubts about the stadiums. When asked about Google’s late entry into the market, Kareem Choudhry, corporate Vice President of Microsoft’s Project xCloud, stressed that his company for the long history of the building content, a sense of community, and cloud infrastructure.
“All companies that do not have a history that in each of these columns — you have a lot of catching up to do,” he said.
But, each of these companies will make certain restrictions on the advance of cloud gaming due to the current networks< / strong>. experts believe 5G, the next generation, much faster version of compounds that slowly start to roll out in the United States, will be able to better support cloud gaming. Stages-head Phil Harrison told CNN the Business of Google is already in search of it.
“These things are often about timing,” he said. “It is the level of technical investment and the complexity in the data center of a company like Google requires, to truly deliver on the promise of cloud gaming.”
Microsoft’s true. “In many of these said underserved markets, quite frankly, in the United States and especially in places like India, Southeast Asia and the continent of Africa, 5G is the solution to this last mile Problem,” Choudry .
Both Google and Microsoft said, you want to go to the 2.5 billion gamers worldwide, but many of the people living in the developing areas is largely about the infrastructure to support cloud gaming.
For now, many companies are only focuses on to get their cloud gaming platforms from the ground.
Released on Tue, 19 November 2019 19:46:00 +0000